unit or [unit, target] say speechName

Operand types

unit or [unit, target]: Object or Array
speechName: String

Type of returned value

Description

The unit will play the given sound.
If the unit is a person, it will also perform the corresponding lipsync effect.
The sound is defined in the description.ext file.
If target is given, titles will be written to the conversation history.

Used In

Arma2

Example

soldierOne say "speechId"
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